/ VUM

Your instrument is the controller.

Races, reflex runs, shooters and survival games — played by hitting a drum, running along a keyboard, or mashing the keys already in front of you. They open in a browser on whatever you're holding, and we build them into rooms full of people at festivals, hubs and nights of our own.

  • Runs in a browser
  • No download, no account
  • Plug in what you own

/ Drum Race

Every hit is throttle. Stop hitting and you roll out.

You
Rival
Rival

Hit the pad to start

0km/h
0hits
place

/ What it is

Three things, one idea

Instruments are the best controllers nobody uses. Everything below comes out of taking that seriously.

Games

Real games, in a browser

Races, dives, shooters, survival runs. They load on a laptop, a tablet or a phone, and they play with whatever you have plugged in — or nothing at all.

See all the games

Events

Rooms full of people playing

We run our own nights and we build stations into other people's — hubs, festivals, showcases. Drum pads, keyboards, big screens, a queue of strangers competing.

See the dates

Tools

Small tools that should exist

A metronome that isn't awful. Instruments you can just open and play. A score editor and a tuner on the way. Built alongside the games and free while they're early.

See what's out

/ Controllers

Whatever you've got,
plugged straight in

A game is written around a gesture — hit, hold, run, aim — not around a brand. So the same level works on four pads, on two octaves, or on the row of keys under your fingers right now.

  • The keyboard you're on

    Every game falls back to computer keys. Nothing to plug in, nothing to install.

    Now
  • MIDI keyboards

    Plug one into the browser and the keys become the controller — steering, aiming, firing.

    Now
  • Drum pads

    Pads and kick triggers run the racing and reflex games. One pad is enough for most of them.

    Now
  • Grids and surfaces

    Launchpads, control surfaces, light-up keyboards — anything that speaks MIDI is fair game.

    Now

A game only ever asks for a gesture

Hit this, now. Hold that. Run left. None of the games care what sends the signal, which is why the same level plays on four pads, two octaves or the four keys under your left hand.

Here is one, four lanes wide. Nothing in it is a note — it is a block, on a line, arriving now.

/ Try one

Catch the blocks on the line. A S D F, or tap a lane.

0caught
0missed

/ In the lab

Next: the instrument you already own

Not everything has a cable. So we're teaching the browser to listen — pitch, attack, pulse, tone, loudness, pulled out of the microphone about twenty times a second and turned into something a game can read.

You play a few seconds of what "go fast" sounds like, and a few of what "stop" sounds like, and after that your own trumpet, snare or guitar is the gamepad. No adapter, no pickup, no special instrument.

/ Events

Stations, a screen, and a queue

We run our own nights, and we drop stations into other people's programmes — festivals, creative hubs, showcases, launches, school halls. Each station is self-contained: it boots, it explains itself, and it survives a thousand people in a day.

  1. Drum Race

    Three drummers, three cars, one straight. Every hit is throttle — stop hitting and you roll out.

    2–3 players · pads + kick
  2. Fastest Player

    Ten seconds, one bass drum, as many hits as your feet can produce. Warm up, Fast, Blaze, Inferno, Insane.

    1 player · double bass pedal
  3. Drum Control

    One pad runs everything — menus, difficulty, both games. You count with hits, the screen counts with dots.

    1 player · one pad
  4. Arcade Hub

    Five arcade classics, all played on a light-up keyboard. The keys are the controller.

    1–2 players · LUMI keys

This is a whole station

Fastest Player is ten seconds long and has one rule. That's deliberate: at an event nobody reads instructions, they watch the person in front of them and then take their turn.

On the floor it's a bass drum and a double pedal. Here it's a button — the tiers are the same ones the station uses.

/ Station demo

Ten seconds. Hit as many times as you can.

0
Warm up

0.0 hits / second · peak 0.0

/ The quiet part

Nobody at a station is told they're practising. They're trying to win. The hands learn the instrument anyway — that part happens quietly, without a single mention of a scale.

/ Questions

The four we get most

What do I need to play?

A browser. That's the honest answer. Every game works on the computer keyboard first and gets better if you plug something in. No download, no account, no launcher.

Does it work on a phone?

The browser games do — touch replaces the keys. The event stations are a different animal: real pads, real triggers, and a screen big enough for a crowd to watch you lose.

Can I use my own instrument?

If it speaks MIDI, yes, today. If it just makes a sound — a trumpet, a snare, a guitar — that's what we're building now: the browser listens and turns the way you play into controls.

Can you bring this to our festival?

That's most of what we do. We run our own nights and build stations into other people's programmes — hubs, festivals, showcases, launches. Tell us the room and the crowd and we'll tell you what fits.

/ Get in touch

Come play, or put us in your room

New games, new tools, and where the stations turn up next. One line about who you are is enough to point you at the right thing.